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LineRenderer physics

Hi everybody, I want to create line control like this game: https://play.google.com/store/apps/details?id=com.weegoon.thiefpuzzle&hl=vi&gl=US I used linerenderer and Physics2D.RaycastHit to...

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Verlet physics fishing line 2D

Trying to get a fishing rod working in 2D and found this promising looking method [here][1] using verlet physics, unfortunately it doesn't go into how exactly it's utilized. It mentions having an array...

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line renderer collision detection in 3D

hello guys so i been using the code down below to simulate a rope physics .based on this tutorial https://www.youtube.com/watch?v=k32g4ujzxP0&t=55s currently it uses edge collider 2d to detect...

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Object that can rotate freely around a center

Have a nice day. I'm trying to make a game like Hammer Fight, but I have no idea how to make a hammer. When the vehicle moves, the hammer should be able to rotate or swing freely around the vehicle by...

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How to make rope as in the video ?

I want to make rope as in the video. I tried to make with character joint and rigidbody but it was way more heavy for mobile. https://streamable.com/orfby2

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how can i limit my rope?

I have a rope generated by pure code in a script to do a fishing line, the problem here is when i put the fishing buoy on the rope tip, the rope stretches infinitely and i want the buoy hanging Thanks...

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Swing between two points

I have two positions. One is a stationary point. I have a line renderer that I draws a line between the two of them. I wan't the second point to swing from the first point like its the end of a rope,...

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How can I allow the rope to correctly interact with Box and Polygon colliders?

In order to build 2d rope physics in my game, I download the github project from Jongallant in this [link][1]. In my game, I want the rope to collide with objects with different types of colliders such...

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How to build upon Jongallant's verlet integration rope project

In order to build 2d rope physics in my game, I download the github project from Jongallant in this [link][1]. In my game, I want the rope to collide with objects with differents types of colliders...

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Unbreakable joint 2d

Hi, can i create or script unbreakable joint to make rope? Want using rigidbody2d with parent object to calculate physics on creating rope on each part making chains of objects. Now im trying hinge...

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Need help with my rope mechanic

Hello, i am a noob in unity. I am trying to make a rope game that has two types of "ropes" - one normal and the second one which holds you at one angle and you can lengthen and shorten it (like Static...

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how to scale hinge joint and mesh at the same time

hi i tried to made a rope with simple physics so i made a Cylinder in blender then a added an armature with 4 bones to it (then parent them together with automatic weights) everything was perfect and...

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Linerenderer BUG,Problem with the LineRenderer..

Hello, I try to implement a grappling in my game, and it works. I just have a problem with the line renderer, I thought that it will be the easiest part. The thing is that my line won't render all the...

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Fake Rope Wrap with Trail Renderer

Hi. I need some help for my project. I'm tyring to fake rope wrapping with trail renderer and wrap the trail around a cylinder and using bakemesh for creating the rope and also wrapping around that...

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Verlet Elastic Collision

Hey all, I'm working on a game and over the last few days I've taken a script from [here][1] about making rope bridges using verlet integration. So far I've added a 2D edge collider to the object and...

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I have a problem with my mooring system for my ship sim

I have already made a a raycast system with lists and everything with line renderer , the line (line rederer) works fine with pairs and i can add many from the same spot. We have Port points and ship...

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How can you make a rope like this without joints?

I am trying to make a rope like this. I have tried to raycast from the ball tracing points backwards as I move and draw it with a line but it is really complicated once you start moving back...

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How to make a seamless rope?

I am building a rope in unity following this tutorial: https://www.youtube.com/watch?v=ize_B8DCJkY It uses character joints attached to capsules (in my case, cilinders) to create a rope. My main...

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Edge collider need to provide the same line point positions as in line renderer

I have a rope that made by Velvet Integration method It have Line renderer that have positions points So to have the rope interact with other objects i need to provide the same line point positions as...

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Obi Rope Photon Unity Networking2

Hi, I am using ObiRope in my project where the movement of the obi rope needs to synchronize between two clients and the server. We are using PUN2 for networking. I am able to see the rope in the...

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Browsing index pages (194 articles)


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