Hello,
I have a question regarding the new cloth system in unity.
I am trying to create a rope and attach an object at the end of it so it can follow the rope's movement.
I created an empty object and used cloth component with cylinder as a mesh. Edited the constraints with max distance so it can hang on the ceiling and it worked. Created another object(sphere) and added a collider to attach it at the end of the rope.
The problem is:
1. I tried to use the same technique with max distance and the sphere object wont become attached to the rope.
2. On play, the rope object becomes a cloth and no longer seems like a rope.
Thank you
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