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Rope Game - How can I make this character fall realistically?

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Hello everyone, I've been learning unity for about a month now, and this is the second project I've worked on so far: https://youtu.be/QCKCv5FZ_JA Basically when I click somewhere, it generates a rope wich the character is attached to, and when I click again, the rope diseappear. But when the character falls (without rope), I would like him to fall in a skydiving style, his body being horizontal and his arms and legs going up... I've tried playing with the settings like drag and angular drag and the weights of the body parts, but with no good results. Would you know how to do this?? The body parts are all linked with HingeJoints2D. Thanks in advance !

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