Hi. I need some help for my project. I'm tyring to fake rope wrapping with trail renderer and wrap the trail around a cylinder and using bakemesh for creating the rope and also wrapping around that rope. Alignment is Transform Z for better view but there's unexpected things happens when i moving the wrap. I have an gameObject called Wrapper with Trail Renderer component and a TrailControl script. At the first wrap my trail gets an unextpected shape: [here][1]
But the other meshes over that mesh seems perfect: [here][2]
And when i want to wrap the cylinder from start to end that thing happens: [here][3]
Any suggestions or any ideas for fake rope wrapping ? I'll be glad for your help. Thank you.
[1]: https://ibb.co/YQGWzsQ
[2]: https://ibb.co/sFhGxxg
[3]: https://ibb.co/J5bZyvQ
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