Quantcast
Channel: Questions in topic: "rope"
Viewing all articles
Browse latest Browse all 194

Fake Rope Wrap with Trail Renderer

$
0
0
Hi. I need some help for my project. I'm tyring to fake rope wrapping with trail renderer and wrap the trail around a cylinder and using bakemesh for creating the rope and also wrapping around that rope. Alignment is Transform Z for better view but there's unexpected things happens when i moving the wrap. I have an gameObject called Wrapper with Trail Renderer component and a TrailControl script. At the first wrap my trail gets an unextpected shape: [here][1] But the other meshes over that mesh seems perfect: [here][2] And when i want to wrap the cylinder from start to end that thing happens: [here][3] Any suggestions or any ideas for fake rope wrapping ? I'll be glad for your help. Thank you. [1]: https://ibb.co/YQGWzsQ [2]: https://ibb.co/sFhGxxg [3]: https://ibb.co/J5bZyvQ

Viewing all articles
Browse latest Browse all 194

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>