Quantcast
Channel: Questions in topic: "rope"
Browsing all 194 articles
Browse latest View live
↧

2 ropes connected with HingeJoint2D components to 1 object act weird.

I couldn't find the answer to this problem so I decided to ask for help. I have 2 ropes made of several sprites with HingeJoint2D components. Each rope is connected to the opposite corners of another...

View Article


3D Rope swing on one axis no matter what

Hello everyone! i'm a total noob and probably it's a silly question: i'm creating a rope using hinge jointS on a rigged mesh in 3D and everything works super fine in terms of simulation . **I need that...

View Article


Distribute distances between configurable joint links

Ive got a rope that Im making linking cubes together using configurable joints and drawing a line renderer over the whole thing. This works just fine in most instances. Im manipulating both ends to...

View Article

Rope Climbing issue?

hello .recently i decided to add chain (rope) to my game and i ended up![alt text][1] with this: [1]: /storage/temp/89223-ask.png i used HingeJoint2D to make the chain. my idea for player swinging with...

View Article

Grappling hook script not working, HELP!

I'm using this script: using System.Collections; using System.Collections.Generic; using UnityEngine; public class GrapplingHook : MonoBehaviour { private bool grappling; private HingeJoint grabHinge;...

View Article


Create a 2d rope?

Hello. How do i create a 2D rope? I also need this rope to be expandable and retractable. How can i do this?

View Article

Grappling Hook problem with android touch

***So i had a grappling hook working for pc and now I want to port it to android using touch input on the mobile however im having a problem where it wont work the same as the mouse as in when i would...

View Article

How to make a seamless rope?

I am building a rope in unity following this tutorial: https://www.youtube.com/watch?v=ize_B8DCJkY It uses character joints attached to capsules (in my case, cilinders) to create a rope. My main...

View Article


Checking if a 2D joint gets pulled or pushed

Hi there, I'm working on a rope swing game. I'm using a Spring Joint for the rope and I would like to check, if the joint is getting currently pulled (if the character "hangs" in the joint) or if it...

View Article


How to shoot spider man webs?

I'm beginning development of a Spiderman VR hobby project, and have run into a problem. I myself am more well versed with Autodesk Maya so creating game assets isn't to difficult for me, although when...

View Article

Pulling objects towards eachother?

Hi! :) I'm doing a Kart Racer and one of the weapons you'll be able to pick up is a grappling hook used to pull yourself up to the nearest enemy. I've been struggling for a while with this now. I could...

View Article

Make hingeJoint2D fixed lenght

Hi everyone, I am trying to make a rope out of hinge joints 2d, but they act as they are expandable. They stretch, when a bigger force is applied to them. Is there any way to disable this behaviour?...

View Article

Crane cable extension and retraction

This crane has a hanging mass (the claw) suspended from cables. https://www.youtube.com/watch?v=y9WMV6JsrnQ How is the cable extension / retraction accomplished? Is it as simple scaling the cable...

View Article


How to get ball and chain effect like in SkullChainz?

https://chaoclypse.itch.io/skullchainz I've been searching many forum posts and trying many ways to work with Unity's 2D physics engine but I just can't get an effect similar to the one in the game...

View Article

Making Rope mesh to edit vertices. how?

I'm making simple physical rope. it's almost done. except about the rendering... of course i made with Line renderer already. but it's not looks good. My current rope : https://imgur.com/Dc9mrC8...

View Article


How can I make a line connecting my towers together?

Hi guys, I am creating a gondola system for my final project. I have never used Unity before but we are required to use this software to create our 3d visualization. I have already added 5 towers to...

View Article

Joints 2D, rope

Hinge and Distance joints does not hold the blocks to a certain distance. What is the problem and how to fix it? ![alt text][1] ![alt text][2] [1]: /storage/temp/59157-2.jpg [2]: /storage/temp/59156-1.jpg

View Article


Attach to cloth Unity5 - How to pull cloth objects instead of push?

I am trying to use Unity Cloth to make a somewhat passable rope type object that can be connected at both ends and possible swing as if the top was affixed to the ceiling and the bottom to a swinging /...

View Article

Creating a rope using skinned mesh renderer

I'm trying to create a physics based rope. I've got joints in a parented hierarchy. Each joint has box collider, rigidbody and hingejoint components. They follow themselves as expected. However the...

View Article

Noob question: how to make a string?

Hi! I'm a beginner in Unity and I'm wondering how to make a game like this one: http://www.ballonastring.com/ I've tried hinge joints and some plugins from the asset store based on hinge joints but...

View Article
Browsing all 194 articles
Browse latest View live


<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>