I'm not sure if my last question was posted, since last time i tried this unity basically ignored my existence.
So i'm going to ask one more time in a different way. I understand that a rope is basically a bunch of nodes together. What i want to do is to be able to have an object attached to the end of the rope, and to be able to extend and retract the line gradualy. The way i was trying to do this was:
putting 5 circular objects in the scene with rigidbodies2d and hingejoints.
clicking a "z" so that it instantiates a new object in front of the last object, connected to the last.
However, this way the node at the end doesn't gradually appear, it instead appears right in front of the last node at the time, this makes the gameobject i want attached to the end of the line "teleport" towards past the last node.
Is there a better way for me to do this? I couldn't find any tutorials or help on this.
Basically:If i extend the rope, extended the nodes gradually without pushing the object, let gravity or moving do its thing. If i retract it however it drags the object.
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