!hello, i've made a rope out of 10 hinge joint segments just like in the unity hinge joint 2d tutorial - except the space is zero gravity and its a big ball weight on one side. when i move the ball weight the rope segments separate slightly - they used to fly apart completely but i added a distance joint 2d to one side so its not nearly as exaggerated and broken. The real problem comes in if the ball and counter weight get stuck on opposite sides of a wall or ledge either causing one of the weights to get ripped through the wall or the rope to fly to pieces.
Is there any way i can make the rope resilient enough that the pieces never fly apart or separate from eachother at all? I've tried adding distance joint 2d components with the smallest possible distance between the joints and that doesn't seem to help. I'll try to post some screenshots of whats going on to make this more clear.
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