I'm trying to create rope physics in Unity. I've used a bunch of spring joints to simulate rope, which works pretty well, but the pieces have spasms when moved too far apart. Are there any good alternatives to this method, or are can I configure the physics differently to fix this?
![alt text][1]
[1]: http://38.media.tumblr.com/c054fab7cee7d3c401280e265e08f038/tumblr_nj2k0cFmOQ1tld749o1_1280.gif
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