Quantcast
Channel: Questions in topic: "rope"
Browsing all 194 articles
Browse latest View live

Pulling up a Rope

Hi Guys! I made a physical rope, using empty gameobjects, hingeJoints and line renderer - and it is working remarkably well. However, I would like to be able to pull in the rope (like rolling up around...

View Article


How to implement Rope Physics?

I want to implement Rope Physics without using any Plugins to work like real rope. I'm referring 3d Physics Based Rope at [1]: http://wiki.unity3d.com/index.php/3D_Physics_Based_Rope but above script...

View Article


Why do my rope behave strange? Stretching rope problem.

Hi! First of, i know there are like a 124151412412 questions about rope, this question is not one that has been asked before. Second of all, a little background about the game setting. It is a...

View Article

how to shoot a rope

I attach the Cannon.cs to the cannon to fire the rope(Link joint) with mouse aim.But When I shoot the rope,the rope is invisible,and the speed is not fast,why? public void Fire(Vector3 pos) { //point...

View Article

Grapple Hook?

Hello, i have quickropes 2 for my rope simulation, i would like to know how can i make a real working grapple? One that spawns and shoots upward then makes the player swing and then retracks. How can...

View Article


Different physic behaviour when use @MenuItem

Hi, I have a code that generates a simple rope like behaviour. When I attach that script to a gameobject and push play button, the rope is created and starts to oscilate. Now I want to create a...

View Article

Climbing up solution

![alt text][1] [1]: /storage/temp/12863-rope+help.jpg The diagram should explain it all. The joints are all connect with a character joint and swings. The player rotates on the z axis and is position...

View Article

Translating a gameObject with a Hinge joint?

Hello, I am having a problem in translating a gameObject with a character joint. The following is my set up: An empty gameobject which is the parent to capsule segments with character joints except the...

View Article


Cloth Based Rope Length Problem

I made a rope with the interactive cloth material but I am currently facing another problem. The length of the rope seems to be infinity. Do you know any way to limit its length? What I want is to pull...

View Article


Wrestling Ring Ropes

I've made a wrestling ring in 3ds max for the small project that i'm working on... And for the ropes, I just added cylinders in place... Now i want it to act as a rope, Which bounces on interaction...

View Article

How To Make A Physical Rope

In the game I'm making I'm going to have a cage that you have to cut a rope to make it fall onto the enemy's head. How can I make a rope, and how can I make the rope get cut where it is hit by my sword.

View Article

Make a rope with Joints

Im trying to make a rope with configurable joints but failed to change the limit parameters of the joints in script, i mean the following code returns error because it's read only...

View Article

hook that only keep distance

Hello, i try to make character that can grab things with hook on the chain. But i want to, the chain and hook limit only position of character without adding torque when holding item is moving arond...

View Article


jungle swing type game ...?

Hi All, I am doing a simulation i.e of type jungle swing. I used hinge joints for the rope creation and top part is there to hold the rope. Below I attached both web player and code. I am about to do a...

View Article

Creating rope in 2d phisycs

Hi! I'm trying to create a rope which user will have to grab by the end and pull to some object. I've done it and it works quite fine. The problem is when user pull fast then seperate objects in rope...

View Article


Need Help Getting Rope To Wrap/Straighten In 3D Space

Hello! I'm trying to create a rope that will wrap around objects and then straighten out when appropriate. I've gotten this to work in 2D space, but 3D is kicking my butt. How I got it to work in 2D:...

View Article

hinge joint 2d rope flies apart

!hello, i've made a rope out of 10 hinge joint segments just like in the unity hinge joint 2d tutorial - except the space is zero gravity and its a big ball weight on one side. when i move the ball...

View Article


Rope Physics using Spring Joints

I'm trying to create rope physics in Unity. I've used a bunch of spring joints to simulate rope, which works pretty well, but the pieces have spasms when moved too far apart. Are there any good...

View Article

2D Platforme Rope

Hi I´ve been trying to implement a rope/grappling system in a unity 2d game. The Player is supposed to shoot a rope and swing from one wall to another. For this purpose i shoot an object with a line...

View Article

Creating a rope from C# that attaches to a tag and lets you swing from it?

I've decided to try my hand at learning a few newer things, I've created a player script with movement, sprinting and learned how to use Mecanim but now I'd like to go one better, I've looked around...

View Article
Browsing all 194 articles
Browse latest View live


<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>