Quantcast
Browsing all 194 articles
Browse latest View live

Pulling objects towards eachother?

Hi! :) I'm doing a Kart Racer and one of the weapons you'll be able to pick up is a grappling hook used to pull yourself up to the nearest enemy. I've been struggling for a while with this now. I could...

View Article


Make hingeJoint2D fixed lenght

Hi everyone, I am trying to make a rope out of hinge joints 2d, but they act as they are expandable. They stretch, when a bigger force is applied to them. Is there any way to disable this behaviour?...

View Article


Crane cable extension and retraction

This crane has a hanging mass (the claw) suspended from cables. https://www.youtube.com/watch?v=y9WMV6JsrnQ How is the cable extension / retraction accomplished? Is it as simple scaling the cable...

View Article

How to get ball and chain effect like in SkullChainz?

https://chaoclypse.itch.io/skullchainz I've been searching many forum posts and trying many ways to work with Unity's 2D physics engine but I just can't get an effect similar to the one in the game...

View Article

Making Rope mesh to edit vertices. how?

I'm making simple physical rope. it's almost done. except about the rendering... of course i made with Line renderer already. but it's not looks good. My current rope : https://imgur.com/Dc9mrC8...

View Article


Attach to cloth Unity5 - How to pull cloth objects instead of push?

I am trying to use Unity Cloth to make a somewhat passable rope type object that can be connected at both ends and possible swing as if the top was affixed to the ceiling and the bottom to a swinging /...

View Article

Creating a rope using skinned mesh renderer

I'm trying to create a physics based rope. I've got joints in a parented hierarchy. Each joint has box collider, rigidbody and hingejoint components. They follow themselves as expected. However the...

View Article

Noob question: how to make a string?

Hi! I'm a beginner in Unity and I'm wondering how to make a game like this one: http://www.ballonastring.com/ I've tried hinge joints and some plugins from the asset store based on hinge joints but...

View Article


Rope 2D from Inside Player

1. I have a circle player 2. I click at Mouse Position 3. The Rope needs to either generate segments as its being thrown or already be created and start moving to that position but also be affected by...

View Article


Flail like weapon / Hinge Joint

hi guys, i'm new to unity and i'm trying to make a flail like weapon. But I have two distinct problems. Here is a video of what I've done : http://johnlev.com/tmp/flail.mp4 1 - I set the same hinge...

View Article

Rope Game - How can I make this character fall realistically?

Hello everyone, I've been learning unity for about a month now, and this is the second project I've worked on so far: https://youtu.be/QCKCv5FZ_JA Basically when I click somewhere, it generates a rope...

View Article

Rope Physics - Flying End

Hi all. What I'm trying to make happen is sort of a multi-step process with a rope (When I say rope really I mean a light weight strap, but the motion should be similar). 1. The rope is initially...

View Article

How do you make an wire/rope type object and attach to 2 separate objects

![alt text][1] [1]: /storage/temp/78210-wire.jpg I am trying to make a wire or rope type object that can attach to 2 different objects, i have uploaded a picture for better understanding, i would just...

View Article


How to grip a character with a rope ?

Hi people! Created with the help of a rope hinge joint2d, I made a character , made ​​a movement of the character , How to make a character caught in the rope ? ![alt text][1] [1]:...

View Article

Rope (made with joints) connected to a movable transform acts weirdly

Hello all; I'm using the "Chain and Rope" asset to build a rope attached to my Movable character on one side, and fixed to a position on the other side. ( I was trying to do it by myself, but I'm new...

View Article


Could you guide me how to create an object which can work like a crane ?...

![alt text][1] [1]: /storage/temp/79237-14508470-561119470739295-249487549-n.jpg I would like to make an object that can work like a crane and can be controlled by player 1.Horizontal Jib can rotate...

View Article

Hinge Joint Giving Fake 'Slack'

I'm working on an idea, and it involves using a hinge joint as a 'rope'. What I'd like to do is have the joint go slack/disappear if the player walks towards it, but if player walks against the rope...

View Article


Finding angles between Vectors to Work Out If Three of Them are Collinear

So... I'm working on a rope swing prototype and in short, I need to find an angle between some vectors or if I can can draw a straight-line between three different vectors. I've been searching for ages...

View Article

2 ropes connected with HingeJoint2D components to 1 object act weird.

I couldn't find the answer to this problem so I decided to ask for help. I have 2 ropes made of several sprites with HingeJoint2D components. Each rope is connected to the opposite corners of another...

View Article

3D Rope swing on one axis no matter what

Hello everyone! i'm a total noob and probably it's a silly question: i'm creating a rope using hinge jointS on a rigged mesh in 3D and everything works super fine in terms of simulation . **I need that...

View Article
Browsing all 194 articles
Browse latest View live


<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>