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Chain in 2D top down perspective.

So I have my android game, it's called Racers, and I want to add a new weapon. The weapon should be a rope or chain with maybe like a heavy steel ball on the end. The chain is fixed on the racer. I...

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fifishing line with line render?

hello everyone. i'm working on a simple fishing game now, and i have a problem to create a fishing line attached to the rod, it's a good approach to use a line render?

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Climbing a HingeJoint "rope"

Hi, I am currently making a rope/grapple swinging system. I am using a hingejoint as the point the character swings from the current problem I am having is that I can't find away to make the character...

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Player connecting two objects ingame with rope

Hi! I'm kinda new to Unity and trying to figure out what would be the best way to make the player being able to connect two objects with a rope. For an example situation: The player and a ball are on a...

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Rope & Character controller ?

Hi everyone, I'm working on a *rope mechanics* on my game. I've seen so far solutions for ** RigidBody ones**, with *hinge joint*, but what about **Character controller** ? is it possible ? I'm...

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Creating a dynamic fishing line with line rendering, but the last segment is...

I'm trying to get a good fishing line working - and it feels like it's almost there. Following an old Reddit post in the Unity sub, I was able to take the advice and write a class that has a starting...

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Fishing Rod line extending and retracting

I'm not sure if my last question was posted, since last time i tried this unity basically ignored my existence. So i'm going to ask one more time in a different way. I understand that a rope is...

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Change Script so that the object's position can be modified in the...

Hi! I have a script that I got from elsewhere that I want to modify so that I can freely move the object at the end of the line around, but I'm unsure as to how to do that since I didn't write the code...

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How to create a freely swinging "rope" of modifiable size between two rigid...

Hello, I'm relatively new at this and I'm looking for a way to make a simple "rope" between two rigidbodies that can have its size changed in-game, decreasing or limiting the distance between the...

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Swinging too long HingleJoint

Hello, I am doing a metal rope for a crane, but when moving the first segment, the rope swings heavily. How to make a quick damping swing or so that the rope does not swing so much?...

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How to swing with a rope like Spider-Man in Unity3D

I'd basically like to shoot ropes at a specific angle and attach to any items with the tag (Wall) and stay hooked until you let go, at the same time allowing you to swing from them and automatically...

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2 Hinges on the same object, like a swing.

Hi guys, Hope you're well, Could you please help me with my below situation ? I'm trying to make a kid swing with 2 ropes, but the second 'rope' will never stay connected and I can't find a way to have...

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I want to create a game like stage 05 of Circus Charlie (an NES game) but i...

I need to make a game in which a guy jumps from one swinging rope to other for a limited time otherwise it is game over. I'm very new to Unity, can somebody guide me on creating the whole game? I...

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How do I implement rope collision?

So for my game the players head and body are attached by a rope. I have the rope part working by following this tutorial https://youtu.be/FcnvwtyxLds My issue now is getting the rope to collide with...

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Obi Rope Photon Unity Networking2

Hi, I am using ObiRope in my project where the movement of the obi rope needs to synchronize between two clients and the server. We are using PUN2 for networking. I am able to see the rope in the...

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Edge collider need to provide the same line point positions as in line renderer

I have a rope that made by Velvet Integration method It have Line renderer that have positions points So to have the rope interact with other objects i need to provide the same line point positions as...

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How to make a seamless rope?

I am building a rope in unity following this tutorial: https://www.youtube.com/watch?v=ize_B8DCJkY It uses character joints attached to capsules (in my case, cilinders) to create a rope. My main...

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How can you make a rope like this without joints?

I am trying to make a rope like this. I have tried to raycast from the ball tracing points backwards as I move and draw it with a line but it is really complicated once you start moving back...

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I have a problem with my mooring system for my ship sim

I have already made a a raycast system with lists and everything with line renderer , the line (line rederer) works fine with pairs and i can add many from the same spot. We have Port points and ship...

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Verlet Elastic Collision

Hey all, I'm working on a game and over the last few days I've taken a script from [here][1] about making rope bridges using verlet integration. So far I've added a 2D edge collider to the object and...

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